Board Owner:
codemarvelous
Starting Rating:
1500
Active Competitors:
24
Retired Competitors:
5
Password Protected:
No. Open to public.
Auto-Verifies In (hrs):
48
Created:
3/11/2014
Starts On:
3/13/2014
Ends On:
6/11/2014
Netrunner League for hopefully the people who were in the true colors league.

Introduction

A new netrunner league. Please use the tag [HOL] to mark games.

  • begins: March 18th, 2014
  • Ends: June 11th, 2014
  • Bring any decks that you like.  You do not need to keep the same decks.  However, you may only use cards that have officially been released by Fantasy Flight Games. If a datapack is released during the league, as soon as it becomes available on OCTGN it is legal to use in the league.
  • Play against anybody on the ladder.
  • There is no restriction on whom you can play or how many times you can play them.  Try to mix it up as much as you can.
The rankings will use a standard ELO system.  The exact formula is available in the GitHub repository for those that are interested.

You will need to have completed 10 matches by the end of the season in order to be considered in the final league results.  Please refer to match structure to see what constitutes a match.

Match Reporting

The winner of a match will report it to the site. Ties are not possible given the current match structure. The minimum info requested for the Comments section is to specify which side won, i.e. Runner or Corp. An email notification will be sent out to the other player informing them of the match being reported. If correct, the player that lost the match is asked to verify the match - find the match in question on the Pending Matches tab, click on the highlighted hour count in the far right column, type "VERIFY" in the text field and click on "Finalize Match".

After the match has been reported, the other player will have 48 hours in which to reject the result, if it is not correct. If this time period expires, the match becomes official and ratings will be adjusted.

Note: Report matches in order of completing them.  It can have an impact on your rating if they are reported out of sequence.  It's best to report them immediately after completion.  It only takes a second! 


Disconnects

If the client disconnects prior to a match's completion, the match does not count. You may replay it in it’s entirety.  Please contact one of the league managers if you believe an opponent is maliciously disconnecting.